1) WOULD YOU RATHER?

This game can be played with or without dice, students land on a square and then have to choose which they’d rather, for example, “would you rather be popular or intelligent’’? There are a number of variations to this game which can be played as whole class/groups/ pairs or with students wandering around the room to question each other.

 See this link for 100 other ‘’would you rather’’ questions 

would you ratherThanks to @thebadpedagogue for this grid.

 

2) MINGLE BINGO

Give each student a ‘’bingo’’ card, they then move around the classroom trying to get their bingo cards filled up with names and answers to the questions. Decide as a class before what the completed game will be, e.g all squares= ‘blackout’, 5 in a row, outside boxes= ‘picture frame’, boxes around the free space = ‘box square’. Etc

Players have to get the other students to sign their box.

Bingo 1

3) APPOINTMENTS

Give your class a few minutes to make 3 appointments – breakfast, lunch and dinner. After that everyone has to stand in a circle. When you shout “breakfast”, everybody meets their breakfast appointment and finds out 3 things about each other. After a short while shout, “lunch” and then “dinner”. After that the students share what they found out about each other.

4) MAKE A DATE:

Give each student a paper plate. Ask them to draw the face of a clock on their plate with a line next to each number. Then the students walk around to find a “date” for each hour, writing their name by the hour. No one can make a”date” with more than one person per hour. After everyone has made their dates, speed up time and allow 1-2 minutes for each hour. The teacher then asks an ice-breaker question for discussion on each date. The pairs will have a chance to get to know one another.

5) WHO AM I?

In this exercise, students will be asked to identify the names of famous people. The teacher tapes the name of a famous person onto the back of each participant. (i.e. Kim kardashian, Justin Beiber, Theresa May etc)

Their task is to find out who they are. The students mill around the room asking each other yes/no questions. If the student receives a “yes” answer, they can continue to ask that individual questions until they receive a “no” answer. Then they must continue on to ask someone else.

When a student works out who they are, they take off the tag, put it on the front of their shirt, and write their own name on it.

 

 

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